Jokers Balatro Wiki Fandom

For the Joker that gives +4 Mult, see Joker. Jokers are special cards at the core of Balatro’s gameplay. Instead of being included in Decks and played alongside standard cards, Jokers are obtained through the Shop and occasionally other means, and are held in the player’s dedicated Joker slots…
Various editions displayed in the Collection.
Jokers can be enhanced with one of four different Editions, resulting in higher shop costs but adding an additional effect:
- Base (standard card)
- Foil (+50 Chips)
- Holographic (+10 Mult)
- Polychrome (X1.5 Mult)
- Negative (+1 Joker slot)
In higher stakes, Jokers can also appear with Eternal, Perishable, and/or Rental Stickers.
Rarities
Jokers have four different rarities, denoting how likely they are to appear in a given run: Common (61 Jokers), Uncommon (64 Jokers), Rare (20 Jokers), and Legendary (5 Jokers). In general, higher rarity Jokers can be more powerful, but when a Joker has no direct analogue of a lower rarity, it can be difficult to determine if it is “better”.
When generating Jokers at random, there is a 70% chance of generating a Common Joker, a 25% chance of generating an Uncommon Joker, and a 5% chance of generating a Rare Joker. A Legendary Joker can only appear from The Soul Spectral Card.
Important Joker Terms
Jokers have a number of key terms that are vital in understanding how they work.
- When Scored: The effect triggers when a card is scored. If the card is played but not scored, either from not being part of the scored poker hand or from being debuffed by a Boss Blind, the effect will not trigger.
- Contains: The hand has the referenced hand as a part of it. For example, a Three of a Kind “contains” a Pair, despite scoring as a Three of a Kind. A Four of a Kind played with five cards of the same suit “contains” a Flush, and will trigger Flush Joker effects. Refer to the hand information in-game for a more detailed breakdown on which hands contain others. Notably, a Four of a Kind is not considered to “contain” Two Pair.
- Is: In contrast, “poker hand is a pair” means the whole hand is classified as a pair, and the cards played don’t constitute a higher-ranked hand.
- When Blind is Selected: The effect triggers when you select a Blind. It will not trigger if the Blind is skipped.
- In Deck: The effect depends on the remaining cards in your deck, not including cards in hand, played or discarded.
- In Full Deck: This counts some attribute of your complete deck, referencing all cards whether they were drawn, played, discarded, or are held in hand.
- Add: Adds a playing card to your deck permanently.
- Destroy: Remove the target card. If a Joker is destroyed, no money or bonuses are gained that selling it would give.
- Create: Creates a certain type of card, be it a consumable or Joker. This action always requires room for the card in question to take up.
- Gains: Adds a (usually) permanent effect to the target card. This is usually referring to the Joker with the effect, though not always, as seen with Hiker.
- Retrigger: This Joker will score a card again under certain conditions outlined by the Joker. This extra score will activate all effects that take place when the card scores, including effects from other Jokers, enhancements, editions, seals (besides Red Seal), and chips from the card itself.
- Debuffed: This Joker and its edition can no longer trigger. It retains its full sell value (and can still be used by Swashbuckler/Temperance/etc). It can still be targeted by random effects such as Madness or Wheel of Fortune, but not by the Crimson Heart boss blind.
(also see Activation type and Activation sequence for additional information)
List of Jokers
Available Jokers show as Not Discovered in the player’s Collection until they are obtained in the course of an unseeded run. Most locked Jokers in the Collection show the unlock condition, and in some cases will show how close the player is to fulfilling that condition. There are also five secret Legendary Jokers that cannot be bought in the store, and get unlocked when obtained through the Soul spectral card. More information on each Joker such as the detail of their interactions and exceptions can be found on that Joker’s respective page.
The Balatro Wiki sorts Jokers into seven types. In the table below, the Joker type is shown using the following symbols:
+c Chips Jokers | +m Additive Mult Jokers | Xm Multiplicative Mult Jokers | ++ Chips & Additive Mult Jokers |
---|---|---|---|
!! Effect Jokers | … Retrigger Jokers | +$ Economy Jokers |
Nr | Joker | Effect | Cost | Rarity | Unlock Requirement | Type | Act |
---|---|---|---|---|---|---|---|
1 | ![]() |
+4 Mult | $2 | Common | Available from start. | +m | Indep. |
2 | ![]() |
Played cards with ![]() |
$5 | Common | Available from start. | +m | On Scored |
3 | ![]() |
Played cards with ![]() |
$5 | Common | Available from start. | +m | On Scored |
4 | ![]() |
Played cards with ![]() |
$5 | Common | Available from start. | +m | On Scored |
5 | ![]() |
Played cards with ![]() |
$5 | Common | Available from start. | +m | On Scored |
6 | ![]() |
+8 Mult if played hand contains a Pair | $3 | Common | Available from start. | +m | Indep. |
7 | ![]() |
+12 Mult if played hand contains a Three of a Kind | $4 | Common | Available from start. | +m | Indep. |
8 | ![]() |
+10 Mult if played hand contains a Two Pair | $4 | Common | Available from start. | +m | Indep. |
9 | ![]() |
+12 Mult if played hand contains a Straight | $4 | Common | Available from start. | +m | Indep. |
10 | ![]() |
+10 Mult if played hand contains a Flush | $4 | Common | Available from start. | +m | Indep. |
11 | ![]() |
+50 Chips if played hand contains a Pair | $3 | Common | Available from start. | +c | Indep. |
12 | ![]() |
+100 Chips if played hand contains a Three of a Kind | $4 | Common | Available from start. | +c | Indep. |
13 | ![]() |
+80 Chips if played hand contains a Two Pair | $4 | Common | Available from start. | +c | Indep. |
14 | ![]() |
+100 Chips if played hand contains a Straight | $4 | Common | Available from start. | +c | Indep. |
15 | ![]() |
+80 Chips if played hand contains a Flush | $4 | Common | Available from start. | +c | Indep. |
16 | ![]() |
+20 Mult if played hand contains 3 or fewer cards | $5 | Common | Available from start. | +m | Indep. |
17 | ![]() |
X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1) | $8 | Uncommon | Available from start. | Xm | Indep. |
18 | ![]() |
All Flushes and Straights can be made with 4 cards | $7 | Uncommon | Available from start. | !! | N/A |
19 | ![]() |
Retrigger all card held in hand abilities | $5 | Uncommon | Available from start. | … | On Held |
20 | ![]() |
Go up to -$20 in debt | $1 | Common | Available from start. | +$ | N/A |
21 | ![]() |
When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult(Currently +0 Mult) | $6 | Uncommon | Available from start. | +m | Indep. |
22 | ![]() |
+30 Chips for each remaining discard | $5 | Common | Available from start. | +c | Indep. |
23 | ![]() |
+15 Mult when 0 discards remaining | $5 | Common | Available from start. | +m | Indep. |
24 | ![]() |
Adds one Stone card to the deck when Blind is selected | $6 | Uncommon | Available from start. | !! | N/A |
25 | ![]() |
X4 Mult every 6 hands played5 remaining | $5 | Uncommon | Available from start. | Xm | Indep. |
26 | ![]() |
1 in 4 chance for each played 8 to create a Tarot card when scored(Must have room) | $5 | Common | Available from start. | !! | On Scored |
27 | ![]() |
+0-23 Mult | $4 | Common | Available from start. | +m | Indep. |
28 | ![]() |
Retrigger all played cards in final hand of the round | $5 | Uncommon | Available from start. | … | On Scored |
29 | ![]() |
Adds double the rank of lowest ranked card held in hand to Mult | $5 | Common | Available from start. | +m | On Held |
30 | ![]() |
1 free Reroll per shop | $4 | Common | Available from start. | !! | N/A |
31 | ![]() |
Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored | $8 | Uncommon | Available from start. | +m | On Scored |
32 | ![]() |
Gives X0.2 Mult for each Steel Card in your full deck(Currently X1 Mult) | $7 | Uncommon | Available from start. (Can only appear in the shop when there is a Steel Card in the deck.) | Xm | Indep. |
33 | ![]() |
Played face cards give +30 Chips when scored | $4 | Common | Available from start. | +c | On Scored |
34 | ![]() |
+3 Mult for each Joker card (Currently +0 Mult) | $4 | Common | Available from start. | +m | Indep. |
35 | ![]() |
Earn $2 per discard if no discards are used by end of the round | $4 | Common | Available from start. | +$ | N/A |
36 | ![]() |
Retrigger each played 2, 3, 4, or 5 | $6 | Uncommon | Available from start. | … | On Scored |
37 | ![]() |
All cards are considered face cards | $5 | Uncommon | Available from start. | !! | N/A |
38 | ![]() |
+15 Mult1 in 6 chance this is destroyed at the end of round. | $5 | Common | Available from start. | +m | Indep. |
39 | ![]() |
Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2) | $4 | Common | Available from start. | +m | On Scored |
40 | ![]() |
Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3) | $4 | Common | Available from start. | +c | On Scored |
41 | ![]() |
Played Aces give +20 Chips and +4 Mult when scored | $4 | Common | Available from start. | ++ | On Scored |
42 | ![]() |
Played face cards have a 1 in 2 chance to give $2 when scored | $4 | Common | Available from start. | +$ | On Scored |
43 | ![]() |
Adds the number of times poker hand has been played this run to Mult | $5 | Common | Available from start. | +m | Indep. |
44 | ![]() |
This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult) | $6 | Common | Available from start. | +m | Mixed |
45 | ![]() |
1 in 4 chance to upgrade level of played poker hand | $5 | Uncommon | Available from start. | !! | On Played |
46 | ![]() |
Gains $3 of sell value at end of round | $4 | Common | Available from start. | +$ | N/A |
47 | ![]() |
When Blind is selected, gain +3Hands and lose all discards | $6 | Uncommon | Available from start. | !! | N/A |
48 | ![]() |
X3 Mult if all cards held in hand are ![]() ![]() |
$6 | Uncommon | Available from start. | Xm | Indep. |
49 | ![]() |
Gains +15 Chips if played hand contains a Straight(Currently +0 Chips) | $5 | Common | Available from start. | +c | Mixed |
50 | ![]() |
+100 Chips-5 Chips for every hand played | $5 | Common | Available from start. | +c | Indep. |
51 | ![]() |
If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand | $8 | Rare | Available from start. | !! | On Played |
52 | ![]() |
Every played card counts in scoring | $3 | Common | Available from start. | !! | N/A |
53 | ![]() |
+2 Chips for each remaining card in deck(Currently +104 Chips) | $5 | Common | Available from start. | +c | Indep. |
54 | ![]() |
If first hand of round is a single 6, destroy it and create a Spectral card (Must have room) | $6 | Uncommon | Available from start. | !! | N/A |
55 | ![]() |
This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult) | $6 | Uncommon | Available from start. | Xm | Indep. |
56 | ![]() |
Every played card permanently gains +5 Chips when scored | $5 | Uncommon | Available from start. | +c | On Scored |
57 | ![]() |
Earn $5 if 3 or more face cards are discarded at the same time | $4 | Common | Available from start. | +$ | On Discard |
58 | ![]() |
+1 Mult per hand played -1 Mult per discard (Currently +0 Mult) | $4 | Common | Available from start. | +m | Mixed |
59 | ![]() |
Create a Tarot card if poker hand contains an Ace and a Straight(Must have room) | $4 | Common | Available from start. | !! | Indep. |
60 | ![]() |
Earn $4 if poker hand is a Poker Hand, poker hand changes at end of round | $4 | Common | Available from start. | +$ | On Played |
61 | ![]() |
X3 Mult1 in 1000 chance this card is destroyed at the end of round | $4 | Common | Available from start. (Can only appear in the shop when | Xm | Indep. |
62 | ![]() |
X3 Mult if played poker hand has already been played this round | $6 | Uncommon | Available from start. | Xm | Indep. |
63 | ![]() |
This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult) | $5 | Common | Available from start. | +m | Indep. |
64 | ![]() |
When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult) | $7 | Uncommon | Available from start. | Xm | Indep. |
65 | ![]() |
This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips) | $4 | Common | Available from start. | +c | Mixed |
66 | Séance | If poker hand is a Straight Flush, create a random Spectral card (Must have room) | $6 | Uncommon | Available from start. | !! | Indep. |
67 | ![]() |
When Blind is selected, create 2CommonJokers(Must have room) | $6 | Common | Available from start. | !! | N/A |
68 | ![]() |
This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement(Currently X1 Mult) | $7 | Uncommon | Available from start. | Xm | Mixed |
69 | ![]() |
Allows Straights to be made with gaps of 1 rank(ex: 10 8 6 5 3) | $7 | Uncommon | Available from start. | !! | N/A |
70 | ![]() |
This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult) | $7 | Uncommon | Available from start. | Xm | Indep. |
71 | ![]() |
Create a Tarot card if hand is played with $4 or less | $8 | Rare | Available from start. | !! | Indep. |
72 | ![]() |
Each King held in hand gives X1.5 Mult | $8 | Rare | Available from start. | Xm | On Held |
73 | ![]() |
Earn $1 for each 9 in your full deck at end of round (Currently $4) | $7 | Uncommon | Available from start. | +$ | N/A |
74 | ![]() |
Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated | $6 | Uncommon | Available from start. | +$ | N/A |
75 | ![]() |
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand(Currently X1 Mult) | $8 | Rare | Available from start. | Xm | Mixed |
76 | ![]() |
All played face cards become Gold cards when scored | $7 | Uncommon | Available from start. | !! | On Played |
77 | ![]() |
Sell this card to disable the current Boss Blind | $5 | Uncommon | Available from start. | !! | N/A |
78 | ![]() |
First played face card gives X2 Mult when scored | $5 | Common | Available from start. | Xm | On Scored |
79 | ![]() |
Add $1 of sell value to every Joker and Consumable card at end of round | $6 | Uncommon | Available from start. | +$ | N/A |
80 | ![]() |
+5 hand size, reduces by 1 each round | $6 | Uncommon | Available from start. | !! | N/A |
81 | ![]() |
+4 Mult for each card below the deck’s starting size in your full deck (Currently +0 Mult) | $6 | Uncommon | Available from start. | +m | Indep. |
82 | ![]() |
Each face card held in hand has a 1 in 2 chance to give $1 | $6 | Common | Available from start. | +$ | On Held |
83 | ![]() |
Earn $5 for each discarded rank, rank changes every round | $4 | Common | Available from start. | +$ | On Discard |
84 | ![]() |
Earn an extra $1 of interest for every $5 you have at end of round | $5 | Uncommon | Available from start. | +$ | N/A |
85 | ![]() |
1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room) | $4 | Common | Available from start. | !! | N/A |
86 | ![]() |
+1 Mult per Tarot card used this run (Currently +0) | $6 | Common | Available from start. | +m | Indep. |
87 | ![]() |
+1 hand size | $4 | Common | Available from start. | !! | N/A |
88 | ![]() |
+1 discard each round | $4 | Common | Available from start. | !! | N/A |
89 | ![]() |
Gives +25 Chips for each Stone Card in your full deck(Currently +0 Chips) | $6 | Uncommon | Available from start. (Can only appear in the shop when there is a Stone Card in the deck.) | +c | Indep. |
90 | ![]() |
Earn $4 at end of round | $6 | Common | Available from start. | +$ | N/A |
91 | ![]() |
This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult) | $6 | Uncommon | Available from start. (Can only appear in the shop when there is a Lucky Card in the deck.) | Xm | Mixed |
92 | ![]() |
Uncommon Jokers each give X1.5 Mult | $8 | Rare | Available from start. | Xm | On Other Jokers |
93 | ![]() |
+2 Chips for each $1 you have (Currently +0 Chips) | $6 | Uncommon | Available from start. | +c | Indep. |
94 | ![]() |
Sell this card to create a free Double Tag | $6 | Uncommon | Available from start. | !! | N/A |
95 | ![]() |
If first discard of round has only 1 card, destroy it and earn $3 | $6 | Uncommon | Available from start. | +$ | On Discard |
96 | ![]() |
This Joker gains +2 Mult per reroll in the shop(Currently +0 Mult) | $5 | Uncommon | Available from start. | +m | Indep. |
97 | ![]() |
+20 Mult-4 Mult per round played | $5 | Common | Available from start. | +m | Indep. |
98 | ![]() |
This Joker gains +2 Mult if played hand contains a Two Pair(Currently +0 Mult) | $6 | Uncommon | Available from start. | +m | Mixed |
99 | ![]() |
Each played card with suit gives X1.5 Mult when scored, suit changes at end of round | $8 | Rare | Available from start. | Xm | On Scored |
100 | ![]() |
X2 Mult, loses X0.01 Mult per card discarded | $6 | Uncommon | Available from start. | Xm | Mixed |
101 | ![]() |
Each played 10 or 4 gives +10 Chips and +4 Mult when scored | $4 | Common | Available from start. | ++ | On Scored |
102 | ![]() |
Retrigger all cards played for the next 10 hands | $6 | Uncommon | Available from start. | … | On Scored |
103 | ![]() |
This Joker gains +3 Chips per discarded suit card, suit changes every round (Currently +0 Chips) | $6 | Uncommon | Available from start. | +c | Mixed |
104 | ![]() |
Played face cards give +5 Mult when scored | $4 | Common | Available from start. | +m | On Scored |
105 | ![]() |
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult) | $9 | Rare | Available from start. | Xm | Indep. |
106 | ![]() |
Played Gold cards earn $4 when scored | $5 | Common | Play a 5 card hand that contains only Gold cards. (Can only appear in the shop when there is a Gold Card in the deck.) | +$ | On Scored |
107 | ![]() |
Prevents Death if chips scored are at least 25% of required chips self destructs | $5 | Uncommon | Lose five runs. | !! | N/A |
108 | ![]() |
X3 Mult on final hand of round | $6 | Uncommon | Play 200 hands | Xm | Indep. |
109 | ![]() |
Retrigger all played face cards | $6 | Uncommon | Play 300 face cards across all runs. | … | On Scored |
110 | ![]() |
Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult) | $4 | Common | Sell 20 Jokers. | +m | Indep. |
111 | ![]() |
+2 hand size, -1 hand per round | $6 | Uncommon | Win 5 consecutive rounds by playing only a single hand in each. (Discards are fine.) | !! | N/A |
112 | ![]() |
When round begins, add a random playing card with a random seal to your hand | $6 | Uncommon | Have a Gold card with a Gold Seal. | !! | N/A |
113 | ![]() |
![]() ![]() ![]() ![]() |
$7 | Uncommon | Have 3 or more Wild Cards in your deck. | !! | N/A |
114 | ![]() |
X0.25 Mult for each Blind skipped this run (Currently X1 Mult) | $6 | Uncommon | Continue a run from the Main Menu. | Xm | Indep. |
115 | ![]() |
Retrigger first played card used in scoring 2 additional times | $4 | Common | Beat a Boss Blind with a High Card hand. | … | On Scored |
116 | ![]() |
Played cards with ![]() |
$7 | Uncommon | Have at least 30 Diamonds in your deck | +$ | On Scored |
117 | ![]() |
1 in 2 chance for played cards with ![]() |
$7 | Uncommon | Have at least 30 Hearts in your deck. | Xm | On Scored |
118 | ![]() |
Played cards with ![]() |
$7 | Uncommon | Have at least 30 Spades in your deck. | +c | On Scored |
119 | ![]() |
Played cards with ![]() |
$7 | Uncommon | Have at least 30 Clubs in your deck | +m | On Scored |
120 | ![]() |
This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult) | $6 | Uncommon | Have 5 or more Glass cards in your deck. (Can only appear in the shop when there is a Glass Card in the deck.) | Xm | Indep. |
121 | ![]() |
Joker, Tarot, Planet, and Spectral cards may appear multiple times | $5 | Uncommon | Reach Ante level 4 | !! | N/A |
122 | ![]() |
X3 Mult if poker hand contains a ![]() ![]() ![]() ![]() |
$6 | Uncommon | Reach Ante Level 8 | Xm | Indep. |
123 | ![]() |
Copies ability of Joker to the right | $10 | Rare | Win 1 run. | !! | |
124 | ![]() |
This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips) | $8 | Rare | Win a run in 18 or fewer rounds. | +c | Mixed |
125 | ![]() |
+3 discards each round, -1 hand size | $7 | Uncommon | Win a run in 12 or fewer rounds | !! | N/A |
126 | Oops! All 6s | Doubles all listedprobabilities(ex: 1 in 3 -> 2 in 3) | $4 | Uncommon | Earn at least 10,000 Chips in a single hand. | !! | N/A |
127 | ![]() |
Each played rank of suit gives X2 Mult when scoredCard changes every round | $6 | Uncommon | In one hand, earn at least 1,000,000 Chips. | Xm | On Scored |
128 | ![]() |
X2 Mult if played hand has a scoring ![]() |
$6 | Uncommon | Play a hand that contains four 7 of Clubs. Other suits that count as clubs (e.g. wild suits) with rank 7 will also count. | Xm | Indep. |
129 | ![]() |
Earn $8 if played hand triggers the Boss Blind ability | $7 | Uncommon | Defeat a Boss Blind in one hand, without using discards. | +$ | Indep. |
130 | ![]() |
This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult) | $8 | Rare | Discard 5 Jacks at the same time. | Xm | Mixed |
131 | ![]() |
X2 Mult if played hand contains a Pair | $8 | Rare | Win a run without playing a Pair. | Xm | Indep. |
132 | ![]() |
X3 Mult if played hand contains a Three of a Kind | $8 | Rare | Win a run without playing a Three of a Kind. | Xm | Indep. |
133 | ![]() |
X4 Mult if played hand contains a Four of a Kind | $8 | Rare | Win a run without playing a Four of a Kind. | Xm | Indep. |
134 | ![]() |
X3 Mult if played hand contains a Straight | $8 | Rare | Win a run without playing a Straight. | Xm | Indep. |
135 | ![]() |
X2 Mult if played hand contains a Flush | $8 | Rare | Win a run without playing a Flush. | Xm | Indep. |
136 | ![]() |
+250 Chips,-2 hand size | $7 | Rare | Earn at least 100 million (100,000,000) Chips in a single hand. | +c | Indep. |
137 | ![]() |
After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2)(Removes Negative from copy) | $8 | Rare | Win a game while never having more than 4 jokers. | !! | N/A |
138 | ![]() |
Copies the ability of leftmost Joker | $10 | Rare | Discard a Royal Flush. | !! | |
139 | ![]() |
Earn $1 at end of round per unique Planet card used this run | $6 | Uncommon | Have at least $400. | +$ | N/A |
140 | ![]() |
Each Queen held in hand gives +13 Mult | $5 | Common | Play every Heart card in your deck in one round. | +m | On Held |
141 | Driver’s License | X3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0) | $7 | Rare | Enhance 16 cards in your deck | Xm | Indep. |
142 | ![]() |
Create a Tarot card when Blind is selected (Must have room) | $6 | Uncommon | Discover every Tarot Card. | !! | N/A |
143 | ![]() |
All Planet cards and Celestial Packs in the shop are free | $8 | Uncommon | Discover all Planet cards. | !! | N/A |
144 | ![]() |
Upgrade the level of the first discarded poker hand each round | $8 | Rare | Sell 50 cards. | !! | On Discard |
145 | ![]() |
+2 Mult for every $5 you have (Currently +0 Mult) | $7 | Uncommon | Have at least 2Polychrome Jokers at the same time. | +m | Indep. |
146 | ![]() |
This Joker gains X1 Mult when a face card is destroyed (Currently X1 Mult) | N/A | Legendary | Find this Joker from the Soul card. | Xm | Indep. |
147 | ![]() |
Played Kings and Queens each give X2 Mult when scored | N/A | Legendary | Find this Joker from the Soul card. | Xm | On Scored |
148 | ![]() |
This Joker gains X1 Mult every 2323 cards discarded(Currently X1 Mult) | N/A | Legendary | Find this Joker from the Soul card. | Xm | Mixed |
149 | ![]() |
Disables effect of every Boss Blind | N/A | Legendary | Find this Joker from the Soul card. | !! | N/A |
150 | ![]() |
Creates a Negative copy of 1 random consumable card in your possession at the end of the shop | N/A | Legendary | Find this Joker from the Soul card. | !! | N/A |
Trivia
- Jokers, like with every other purchasable cards, only need to be purchased once to be “discovered”, even if the action is cancelled by quitting and reloading the save. Players can take advantage of this to sell their winning Jokers then buy undiscovered ones, quit to Main Menu and come back to undo the purchase while still have new Jokers discovered for their collection.
- Before Balatro’s first release, there was an unused Joker in the sprite sheet of early demo versions. Its name was revealed to be Chaos Theory by its artist Lumpy Touch.12
- Without the use of
Showman, if all available Jokers of a specific rarity are bought by the player, every Joker instance of that rarity seen in the Shop or created using
Judgement will be replaced by
Joker.
References
- ↑https://www.youtube.com/watch?v=E9Ua-xugI-w
- ↑https://www.youtube.com/shorts/4-DBvufkkkc
FAQ
How to Download WSOP NV
How to Download WSOP NV 1. Visit the WSOP site 2. Locate the download link and click on it 3. When the download completes, run the installation on your device 4. When the installation completes, you can log in with your existing account or register if you do not already have one 5. Make a deposit via the mobile interface to fund your account 6. You will have access to all tournaments and cash games available via the desktop software
How did the introduction of online casinos impact the game of roulette?
How did the introduction of online casinos impact the game of roulette? The introduction of online casinos has had a significant impact on the game of roulette. Online casinos made roulette and other casino games easily accessible to anyone with an internet connection. Players can now enjoy their favorite casino games from the comfort of their own homes, without having to travel to a land-based casino. Online casinos also introduced new variations of roulette, such as multi-wheel roulette and mini-roulette, which are not typically found in traditional casinos.
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What role did roulette play in popular culture such as movies and literature?
What role did roulette play in popular culture, such as movies and literature? Roulette has played a significant role in popular culture, appearing in numerous movies, books, and other forms of media. In movies, roulette often appears as a symbol of glamour, luxury, and risk-taking. One of the most famous examples is the classic film “Casablanca,” where the game is prominently featured in several scenes. In the movie, the character Rick (played by Humphrey Bogart) runs a popular nightclub and casino in Casablanca, Morocco, where roulette is one of the main attractions.
Who invented the game of roulette?
Who invented the game of roulette? The exact origins of roulette are a subject of much debate and speculation among historians and gambling enthusiasts. While there is no clear consensus on the game’s inventor, several theories exist regarding its creation. One of the most popular theories is that the game was invented by a French mathematician named Blaise Pascal in the 17th century. According to this theory, Pascal was attempting to develop a perpetual motion machine when he inadvertently created the roulette wheel.
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